MP-T.
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Portfolio
Some stuff I've done
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Physically Based Area Lights
redLights 2.0 / PBAL for Unity3D
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WebGL Deferred
Deferred Rendering Pipeline for Three.js
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Volume Rendering Pipeline
Reconstructing the original signal
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Hike & Seek
More than hiking
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Volume Rendering
Displaying discrete scalar data fields
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Vans Customs
Hybrid iOS Application
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Screen Space Area Lights
SSAL for Unity3D
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Seismic Classification Editor
User Driven Classification
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TRILUX
LIGHT CONNECTS
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Stagbeetle Raycasting
Min/Max Octree Volume Raycasting