Physically Based Area Lights
redLights 2.0 / PBAL for Unity3D
Realized during my time at redPlant
Unity3D
Shader
PBAL
PBR
C#
CG
HLSL
IES Profiles

At a Glance
Commercial Plugin for Unity3D. It was the first extension in the Assetstore that enabled realtime area lights. Different emitter types were implemented such as Tube-Emitter, Disc-Emitter, Textured Rectangular-Emitter. The plugin supported importing of IES light profiles, integration with Skyshop and a lot more. Our lighting code was integrated deeply into Unity's Core Renderer and thus they supported also most of what the stock lights were capable of (Culling Masks, Forward- as well as Deferred Renderpath and so on)